Doing More with Less: A Case Study of Co-op Placement in the IT Department
The cost-effective solution for short-term hiring needs; employers get co-op students with quality skills at affordable prices.
In this Case Study you will learn about the co-op program, how you will benefit from students' new ideas and skills and increase productivity in your workplace by filling staffing needs.
1. An Introduction to George Brown College, and a snapshot of the applied learning environment
2. Options for Engaging Learners and Faculty
* Why Co-ops and Placement
* Why Applied Research?
3. Applied Research at GBC
* The opportunity for industry...
4. Open Forum - Qs and As
Tyler Krimmel is a certified trainer and instructional designer with nearly a decade of experience working in post-secondary and adult education, and has delivered teaching and training to more than 25,000 clients and students. As a member of the Centre for Construction and Engineering Technology at George Brown College, where he is Program Coordinator and Professor within the School of Computer Technology’s post-graduate programming, his non-teaching duties include program coordination, as well as analysis and development of new programming. Further, he is actively involved in research projects and industry liaison activities for the school, acting as the Principle Investigator on multiple research projects, and project lead with industry. Specific areas of research interest include green and sustainable building technologies, as well as health technologies.
Tyler’s past portfolio includes working in organization and staff development capacities within multiple organizations, where he was responsible for the design, delivery and evaluation of programming and workshops. He has been recognized by the Canadian Society of Training and Development and HR Reporter Magazine for his coordination of staff development programming, and was recognized by George Brown College in 2005, receiving the distinguished Award of Teaching Excellence. Tyler has completed a Master of Arts in Learning and Technology.